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This will be a good foundation before we can start looking into shader development (Current packs will always remain as an option) #TOTAL MINER MULTIPLAYER MOD UPDATE#Some good news we can announce is that we have hired a tp artist! Currently in the process of updating/refreshing/replacing our default block and item textures so expect a fresh texture update to drop with or around multiplayer. ![]() XBL and NativeFunction have been working very hard on this for months, loads of progress has been made so far, though still more to finish. Initially a spring release was our best estimate, however we can say now It's looking like we may see multiplayer towards the end of spring, and it could easily push into this summer. The game has been successfully ported to monogame, however porting of the multiplayer code is still underway. Happy In this post we hope to bring some clarity on the current state of development. Hopefully all of you guys that aren't in the discord now have some idea of what's going on, if you want to keep up with further news you can check on the discord server with the link I put up top, you can also keep your eyes peeled on this thread which I'll update with any information I can get. Though we've been told there's no concrete dates yet we have been told it's likely that the first update will be in spring 2020 (between March April and May) or possibly even earlier. We can also see some exciting upcoming updates such as Discord support, Linux/Mac support and infinite worlds. #TOTAL MINER MULTIPLAYER MOD MOD#Mod API Rework - MOVED TO PLANNED ADDITIONS I'll talk you through some of the stuff written on the Trello. We can monitor the game progress on the Trello link that Steve has given us. We're also seeing more testers in the discord server, some old friends have come back to the testing team such as Calling and who have made a return. The Developers page on the forums have also been updated. There are some people who've been given the Developer role on the Discord that aren't mentioned in this list but may become more public in the future, this includes and Native Function. Well unfortunately it seems Craig is definitely out the game for the moment which is a shame to see but we're lucky to have and who have now taken on the game under "new guidance." We can see XBL is doing the programming and development side of things and Steve is promoting the game with the marketing/media side of things.
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